AI Insights · Timothy · April 2024
Top 5 Superhero Games on Android in Netherlands: Q1 2024
In Q1 2024, superhero games on Android in the Netherlands saw varying trends in weekly downloads, revenue, and active users, with some titles showing significant peaks in performance.
In Q1 2024, the top 5 superhero games on the Android platform in the Netherlands displayed diverse performance metrics in terms of weekly downloads, revenue, and active users. Here's a closer look at each game's quarterly trends.
DRAGON BALL Z DOKKAN BATTLE experienced notable fluctuations in weekly revenue, peaking at approximately $19.6K in the first week of January. A significant increase occurred in mid-February, reaching approximately $18.6K. Weekly downloads saw a high of 307 in the first week of January but generally remained below 200 for most of the quarter. Active users showed a slight decline from 4.7K to 4.3K throughout the quarter, with a peak of 4.7K in mid-February.
MARVEL Strike Force: Squad RPG maintained relatively consistent weekly revenue, hovering around the $4K mark, with minor dips and peaks. Weekly downloads were highest in mid-January at 1.6K but mostly stayed below 500 for the remainder of the quarter. Active users showed a peak of 2.7K in mid-January and then fluctuated, ending the quarter at around 1.5K.
Marvel Contest of Champions saw a steady revenue stream, starting the quarter at $9.5K and experiencing a notable peak at $5.9K in mid-February. Weekly downloads reached a high of 558 in mid-February but generally remained in the lower hundreds. Active users began at 2K, peaked at 2.1K in mid-February, and then slightly declined to around 1.6K by the end of March.
ドラゴンボールZ ドッカンバトル showed a significant revenue spike at the end of January, reaching $7.7K. The game had minimal weekly downloads data, with a peak of just 93 in the last week of January. Active users fluctuated slightly, starting the quarter at 270 and ending at 262, with a peak of 329 in late January.
MARVEL Future Fight displayed a consistent revenue trend around $1K, with a peak of $1.3K in early January. Weekly downloads saw a significant spike at the end of January, reaching 2.2K, but mostly remained below 100 for the other weeks. Active users peaked at 3.8K at the end of January but generally stayed around 2K for the rest of the quarter.
These trends highlight the dynamic landscape of superhero games on Android in the Netherlands. For more detailed insights and data, visit Sensor Tower.